Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Thursday, October 15, 2015

Undertale [SPOILER-FREE REVIEW]

Small note: This game was generously gifted to me by my friend Melissa. Thanks so much for sharing this game with me, Melissa, and for making this review possible!



The moment I saw snippets of a Let's Play of Undertale, I knew I'd have to play it.  I had a feeling this was a game I'd want to experience fully. Absolutely nothing would prepare me for what was to come.

At its surface, Undertale looks like an unassuming, quirky, old-school RPG with heaps of charm, humour, and personality.  The battle system is unique, boasting the typical attack/flee/item formula of most RPGs, but with some new features: ACT and MERCY. ACT allows you to take specific actions with the enemies, and MERCY allows you to either flee or spare the enemy. Undertale, you see, doesn't require you to kill or even battle its monsters. You can complete the game without landing a single attack on an enemy. Also, the player is forced to dodge attacks in a bullet hell-style minigame. The enemy will fire attacks of various kinds and you will have to dodge them with a small red heart, which represents your player character. The game is also rife with fun little puzzles. None of the puzzles are too terribly difficult, especially after playing through the game once. Boss battles are satisfying, regardless of outcome, and reasonably dramatic.

The music, which is always a high selling point for me, is practically perfect--it's genius, really. It's self-referential--you'll notice the same leitmotifs popping up here and there with remixes and other melodies threaded with new ones. Each song fits its context perfectly. There is a lot of chiptune music that is backed by strings or other instruments, hearkening to the game's classic feel with a new twist. The soundtrack also features touching piano melodies, goofy themes for bumbling characters, the occasional disturbing low-frequency tune, and a few sweeping epics. I recommend listening to the soundtrack in the context of the game before listening to it solo.

It's difficult to talk about aspects of the storyline without spoiling anything, so I will omit that entirely and say that you simply need to play this game for yourself--Undertale needs to be experienced to be understood, and deserves the attention it requests. The game can be beaten from start to finish in about 5-7 hours, but I recommend playing through twice--10-14 hours altogether.

This game is very complex, and nothing is quite what it seems. There is an unsettling quality to the game that's hard to describe. I'm not sure if it's in the retro-styled graphics, the music, or something else, but there always seems to be something bubbling under the surface, even amid the lighthearted moments. The game itself is humorous; it never takes itself too seriously, all the while subverting and poking fun at typical gaming conventions. The fourth wall is frequently broken.

If you enjoy this game, you will certainly play it twice, and you'll enjoy going back to see the hints of foreshadowing, as well as Easter eggs. If the game interests you, I urge you: stop at this article, and don't read anything else until you've played it through at least twice. This game has a ton of layers. In some ways, it reminds me a little bit of Journey--ways that aren't evident if you haven't played.

I loved this game and I don't think I'm finished with it yet. It was an expertly crafted experience--fun, quirky, and just the right amount of heaviness. I can't stop thinking about it.  I honestly believe that every game developer, whether indie or AAA, can take notes from Undertale. The fact that this game was Kickstarter-funded and received over ten times the requested amount is a testament to the excellence that was produced here. It is transcendent of video games and offers a story that cannot be told through any other medium. My only regret about the game is that I didn't hear about it when the funding was underway.

Undertale is available on Steam for $10, and I really can't recommend it enough. If you want to talk to me about it, please get in touch with me--especially if you want to talk Journey parallels with me! If you want to leave a comment, please avoid any plot spoilers.

Monday, October 5, 2015

Atlantic Canada: The RPG livestream

This is another very brief post to give a shout-out to my friend and fellow indie games blogger, Chad, who runs Fring Frang. Chad is going to be doing a Twitch stream of Atlantic Canada: The RPG, and will be speaking with the game's creator, Don Levandier. The stream takes place this coming Thursday evening at 7 PM Atlantic time.

Check out the Facebook event to be reminded, and I hope you'll join me in watching! My Twitch username is apillini, so feel free to send me an invite, as well. I don't do any streaming yet, but I hope to do so at some point in the future!

I'm slowly trying to re-introduce myself to writing for this blog, as I really love the indie games community and want to draw attention to new and interesting games when I can. I have also been hard at work with one of my own. Please keep an eye open for more posts soon.

Sunday, January 20, 2013

To the Moon


Sometimes, I play a game that strikes me so much that I immediately need to talk about it. In fact, that's the main reason I started this blog to begin with: to talk about games that stick with me after I've played them. To the Moon by Freebird Games is one of those games.

I was watching the first episode of a Let's Play on Youtube, and after the first five minutes I had to stop watching it because I knew I wanted to play it for myself. I finally got around to it this week and I'm glad I did. Being that I've just recently taken up reviewing indie games, I'm a bit late coming across this one, but I suppose I'm better late than never.

 To the Moon is a story of a man named John who is on his deathbed. The story is driven by characters Dr. Eva Rosalene and Dr. Neil Watts, who both work for the Sigmund Corporation. The corporation revolves around granting a dying person's wish in the form of artificially implanted memories. John's final wish is to go to the moon, and it's up to Dr. Rosalene and Dr. Watts to figure out how to get him there.

Firstly, for a game created with the RPGMaker engine, this is a stunning work of art. It also truly shows off what the engine is capable of, because you never once enter into a battle. It's classified as an RPG, but it's more of an adventure/visual novel hybrid with a couple of puzzle elements tossed in. I've added a couple of screenshots, both from within the first five minutes of gameplay, so as not to spoil anything. There is a startling amount of detail in every tile, giving a visual representation of the sheer amount of care and dedication that went into this game. The memory sequences have a disjointedness to them that is extremely effective; characters randomly appear and colours fade, giving the effect of a real memory. There is one section that has the lines in a basketball court drawn incorrectly because John didn't remember what they really looked like.

To the Moon game had a number of musical moments that, alone, could bring a person to tears. Give the game's Bandcamp a listen and you'll see what I mean. The music was moving and set the perfect tone for a game that was so emotionally rich. Composed in a collaboration with Kan Gao, the game's creator and director, and Laura Shigihara of Plants Vs. Zombies fame, the score is stirring. The sound presentation is well done as well, with particular attention to detail. For example, if you go upstairs while someone is playing the piano, you may notice it becomes muffled. The nature sounds are realistic and fittingly soothing.

The story is complex and brilliantly crafted. Playing through a second time will reveal parallels and ties that you wouldn't understand on the first playthrough. In typical indie game fashion, it has a way of immersing the player into the story in ways that other media, typically films and books, cannot. Games like To the Moon reveal, to me, that video games are the future of storytelling. I believe that games are one of the most powerful storytelling tools we have now, but they're often overlooked as trivial entertainment.

Which isn't to say, of course, that it wasn't an entertaining game! While it left me weeping for a solid ten minutes after the credits had finished rolling, there was plenty of humor. For example, Dr. Watts initiates a battle scene with a squirrel. Just when you think there may be some battle elements to the game after all, you are accused by a young girl of abusing animals. Both Dr. Watts and Dr. Rosalene have amusing character quirks, such as Dr. Rosalene's food-related interjections ("for walnut's sake!"). John's favourite food is pickled olives, which, consequently, is my favourite food, too. During one of the scenes I just couldn't take it anymore and had to go to the fridge to get the remaining half jar to scarf down.

The game clocks in at somewhere around 4 hours long. Come prepared with some tissues for the end, because this game will not go easy on your emotions. You will probably cry. I hope it casts its spell over you, too.

The game won a well-deserved award and a sequel is, apparently, in the works, following the next patient on Dr. Watts' and Dr. Rosalene's adventures. The ending of the game suggests that there may be several more "episodes" to look forward to, each following new patients.

You can bet I'll be reviewing another of Freebird Games' titles in the near future. I was very impressed and impacted by this beautiful, sad, intricate and funny story. No amount of words I can give it will do it justice. Play it through and see what I mean. The game is available on Steam and on its website for $10, but you can also download a one-hour long demo for free.

-K8-bit