Showing posts with label RPGMaker. Show all posts
Showing posts with label RPGMaker. Show all posts

Monday, October 5, 2015

Atlantic Canada: The RPG livestream

This is another very brief post to give a shout-out to my friend and fellow indie games blogger, Chad, who runs Fring Frang. Chad is going to be doing a Twitch stream of Atlantic Canada: The RPG, and will be speaking with the game's creator, Don Levandier. The stream takes place this coming Thursday evening at 7 PM Atlantic time.

Check out the Facebook event to be reminded, and I hope you'll join me in watching! My Twitch username is apillini, so feel free to send me an invite, as well. I don't do any streaming yet, but I hope to do so at some point in the future!

I'm slowly trying to re-introduce myself to writing for this blog, as I really love the indie games community and want to draw attention to new and interesting games when I can. I have also been hard at work with one of my own. Please keep an eye open for more posts soon.

Monday, January 28, 2013

Plague Inc. and The Mirror Lied

Today I'm going to be reviewing two vastly different games. One is for iOS/Android, and the other is for the PC.

Plague Inc.

If you have a smartphone, chances are you've at least heard of this strategy game. It's a title released by Ndemic Creations, which only has one person--impressive, to say the least! The game has you beginning a plague that is meant to wipe out the entirety of civilisation as we know it. You can choose how your plague behaves by spending DNA points, currency you earn by infecting countries, on various attributes. You decide how your plague is spread, its symptoms, and how it reacts to medication and lab research.


To say the game is a little morbid would be an understatement, but to say it's a little addictive would be the same. B13 and I have been having a blast with this game. It requires careful planning on the gamer's part, especially in the later stages, and though it can get frustrating at times, wiping out the entirety of the population is scarily satisfying, when you're able to do it.

 Plague Inc. has three difficulty modes: casual, normal and brutal, and 7 different plague types, ranging from a simple bacteria all the way to a bio-weapon, and you can unlock different genes to customise your plague with. For a $1 app store game, it is extremely versatile and great for any type of player.

The game also features an eerie, haunting soundtrack, and a stylish interface. It's surprising, to say the least, that all of this was done by one person. There are also a couple of humorous Easter eggs that you can find if you have the right combination of symptoms.

The Mirror Lied

This little oddity (or "experimental pretention", as the game's creator likes to call it) was created by Freebird Games--the same lovely folks who made the masterpiece To the Moon. It's what I would call a post-modern fairy tale, in that nothing is as it seems and anything you take away from it will be your own to decide. It's created, again, with the RPGMaker engine, thus it is a top-down view, and shares stylistic similarities with To the Moon. Nothing is directly told to you, and the interpretation is up to you.

You play as a young girl named Leah. One day, a bird flies over the roof of your house. The game begins from there.

You can interact with just about anything in the game and collect items as you explore. The game only takes place in the house, and it would seem that time passes every time you execute an action that's integral to the plot. Keep an eye on the various pictures throughout the game.

I won't go on much further about the game itself. It's very short, lasting no more than forty-five minutes if you really stretch it out. It features beautiful, catchy music that seems to sum up the game as a whole: a childlike music box theme with a dark undertone. It's a bit confusing on the surface, but the game will give you everything you need to succeed. Take a half hour and a cup of tea and give it a play to see what I mean.

Before I go, I'd like to give a little shout out to Daniel Albu, the creator of Square Madness. He has a new game out for Androids called MemAudio. Unfortunately I only have an iPhone, and the same goes for B13, so neither of us are able to play it. If you can, though, you definitely should, and please let me know how it is!

I've been playing through Ni No Kuni in my spare time lately, so I haven't been playing as many indie games as I'd like, hence I'm reviewing an iOS game and a short one this week. If you have any other little games you'd like me to try out in the next few weeks, as usual, send me a comment or a message. I'd love to play them!

-K8-bit

Sunday, January 20, 2013

To the Moon


Sometimes, I play a game that strikes me so much that I immediately need to talk about it. In fact, that's the main reason I started this blog to begin with: to talk about games that stick with me after I've played them. To the Moon by Freebird Games is one of those games.

I was watching the first episode of a Let's Play on Youtube, and after the first five minutes I had to stop watching it because I knew I wanted to play it for myself. I finally got around to it this week and I'm glad I did. Being that I've just recently taken up reviewing indie games, I'm a bit late coming across this one, but I suppose I'm better late than never.

 To the Moon is a story of a man named John who is on his deathbed. The story is driven by characters Dr. Eva Rosalene and Dr. Neil Watts, who both work for the Sigmund Corporation. The corporation revolves around granting a dying person's wish in the form of artificially implanted memories. John's final wish is to go to the moon, and it's up to Dr. Rosalene and Dr. Watts to figure out how to get him there.

Firstly, for a game created with the RPGMaker engine, this is a stunning work of art. It also truly shows off what the engine is capable of, because you never once enter into a battle. It's classified as an RPG, but it's more of an adventure/visual novel hybrid with a couple of puzzle elements tossed in. I've added a couple of screenshots, both from within the first five minutes of gameplay, so as not to spoil anything. There is a startling amount of detail in every tile, giving a visual representation of the sheer amount of care and dedication that went into this game. The memory sequences have a disjointedness to them that is extremely effective; characters randomly appear and colours fade, giving the effect of a real memory. There is one section that has the lines in a basketball court drawn incorrectly because John didn't remember what they really looked like.

To the Moon game had a number of musical moments that, alone, could bring a person to tears. Give the game's Bandcamp a listen and you'll see what I mean. The music was moving and set the perfect tone for a game that was so emotionally rich. Composed in a collaboration with Kan Gao, the game's creator and director, and Laura Shigihara of Plants Vs. Zombies fame, the score is stirring. The sound presentation is well done as well, with particular attention to detail. For example, if you go upstairs while someone is playing the piano, you may notice it becomes muffled. The nature sounds are realistic and fittingly soothing.

The story is complex and brilliantly crafted. Playing through a second time will reveal parallels and ties that you wouldn't understand on the first playthrough. In typical indie game fashion, it has a way of immersing the player into the story in ways that other media, typically films and books, cannot. Games like To the Moon reveal, to me, that video games are the future of storytelling. I believe that games are one of the most powerful storytelling tools we have now, but they're often overlooked as trivial entertainment.

Which isn't to say, of course, that it wasn't an entertaining game! While it left me weeping for a solid ten minutes after the credits had finished rolling, there was plenty of humor. For example, Dr. Watts initiates a battle scene with a squirrel. Just when you think there may be some battle elements to the game after all, you are accused by a young girl of abusing animals. Both Dr. Watts and Dr. Rosalene have amusing character quirks, such as Dr. Rosalene's food-related interjections ("for walnut's sake!"). John's favourite food is pickled olives, which, consequently, is my favourite food, too. During one of the scenes I just couldn't take it anymore and had to go to the fridge to get the remaining half jar to scarf down.

The game clocks in at somewhere around 4 hours long. Come prepared with some tissues for the end, because this game will not go easy on your emotions. You will probably cry. I hope it casts its spell over you, too.

The game won a well-deserved award and a sequel is, apparently, in the works, following the next patient on Dr. Watts' and Dr. Rosalene's adventures. The ending of the game suggests that there may be several more "episodes" to look forward to, each following new patients.

You can bet I'll be reviewing another of Freebird Games' titles in the near future. I was very impressed and impacted by this beautiful, sad, intricate and funny story. No amount of words I can give it will do it justice. Play it through and see what I mean. The game is available on Steam and on its website for $10, but you can also download a one-hour long demo for free.

-K8-bit